In 2023, I was lucky enough to be selected to go on the 25th World Scout Jamboree in South Korea — a meeting of Scouts from all over the world, to celebrate our global community, think about where we belonged, and what Scouting was really all about.

After I was selected to even attend the event, I was tasked with creating our unit’s badge and logo — a responsibility I am forever grateful to be chosen for. Here’s the process I used, the result I created, and my reflections on it!


Considerations & Specifications


The iterative process

I lost the early sketches, so I’ll describe what we did: our whole group created different concepts, discussed what they liked and didn’t like, and pulled references from across the internet.

After discussion, I began my digital designs. These happened over the span of a few months, as there wasn’t a tight time pressure. This allowed me time to use and understand a new tool on a machine which crashed whenever I selected anything.

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I also had my first time trying version control and iterative feedback. I’ll explore this again in the project evaluation below, because there was lots to be desired, but I’m proud to have tried to incorporate it from the start.

I used Discord to post updates, get feedback, and keep the group engaged and excited. It kept our main groupchat free of clutter, kept a timestamped activity log, and a promise of what was to come.

At one point, I even tried to use Github as a way to version control my SVG files. I wasn’t successful, so several Creative Cloud files did the job!

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Swan B11.png

Towards the end, I created two finished badges: a simple one, and a slightly more ornate badge which wasn’t used.

I’m especially proud of the swan’s head, as it was my first stylistic decision: our unit were adamant a side-profile wasn’t acceptable, but front facing swans look very silly. I had to go beyond real-life references and imagine a swan head which looked realistic, detailed and natural.